Brotherhood Softworks is more than a future studio. It’s an idea—a personal manifesto turned into a studio.
I don't try to make games to entertain.
I try to make games that leave a mark.
In my worlds, there are no heroes or villains. Only decisions. And consequences.
My purpose: to create playable psychology.
To design experiences that are played not just with your hands, but with your judgment, memory, and conscience.
Each project is a moral, emotional, and aesthetic experiment.
If you're looking for an experience that questions you as much as it captivates you, you're in the right place.
Desid.ia was conceived, created, and refined by a single mind.
And that mind is CHIPRIESTA,
founder of Brotherhood Softworks—
where the mind also plays.